Those who know me know I can get obsessive, so of course I looked up the probability of the die rolls for Star Wars Edge of the Empire.
It seems adding more ability dice can increase the probability of positive results faster than converting them to proficiency dice. Of course you will never have a triumph until you convert to proficiency dice but triumphs are few and far between so far.
Many players emphasize increasing characteristics over
skills or talents in the creation phase. It does seem like a solid plan. During character creation you cannot bring a skill
above level 2 nor can you bring a characteristic above level 5. Skills cost 5x
the level you are going to, so 15 exp total to move up to level 2 (from 0). Each ability
affects a different set of skills, and every player is assumed to have a level
0 in each skill. So any player can try any skill at their base characteristic
level.
This chart shows how many skills are affected.
Characteristic
|
# skills affected
|
Cost to rank all skills to level 2 (career skills)
|
Brawn
|
4
|
60
|
Agility
|
6
|
90
|
Presence
|
4
|
60
|
Intelligence
|
5
|
75
|
Cunning
|
5
|
75
|
Willpower
|
3
|
45
|
Since each race has different stats it would cost 90 exp to up a
level 3 stat to it’s max of 5, or 150 for a 1 stat.
With that in mind a Wookiee who increased their brawn to
level 5 could have 5 ability dice on 4 brawn skills right away giving a 90% success
rate on a basic threat. But if they upped those skills to level 2 it would cost
60 giving them 2 proficiency dice and one ability dice giving an 83%
probability of success on a basic threat action. It really is a significant difference.
Of course there are downsides to just increasing the stat.
In my example it uses all the Wookiee’s starting experience. While increasing the specific skills
leaves the player another 30 experience to upgrade with. Also the player may
not care about all 4 of those skills and don’t forget the free starting skill
upgrades. I also found talents look to be an even bigger benefit. Pumping into
a given attribute tends to make a character a one trick pony and can leave you
out of certain chapters of the game. A brawling Wookiee really doesn’t advance
the story line much.
The deciding factor could be that you can only increase characteristics at creation or with special skill tree purchases. During the game it is quicker and easier to increase skills and special abilities.
Personally if I get a chance to re-roll my character I think I will try to focus on characteristics. I also think I will go with an agility based pilot character as this is something our group is missing. I'm still happy with my Wookiee Hired gun, but I wouldn't be me if I didn't obsessively second guess my decisions.
Until next time, keep those game nights rolling.
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