I could not wait for this egg to hatch |
I am so glad I went to that event.
Opened the box to craft paper and foam filler. |
Cards sorted |
I’m not the biggest fan of the Legendary series nor am I a
fan of deck building games in general but for the Aliens theme the concept actually works
extremely well. If you aren’t familiar with deck building games they work by
each player starting with a small deck of cards. Each turn the player has a hand of 6
cards drawn from their personal deck which they use in any combination to perform
actions: buying cards, causing damage, or other special actions. Buying cards
from the central deck, called the crew deck in Legendary Encounters: Alien, is very important as these cards increase the power and versatility of
your deck. As you build your deck it becomes increasingly important to kill the
low value cards. When a card is killed it is removed from your deck permanently.
By doing this to low value cards you ensure stronger card combinations come into your hand each turn.
The cooperative team aspect works very well in the game.
This is highlighted by the “coordinate” cards. A player may allow another
player to borrow these cards in order to complete an action they would otherwise
not be able to do. An example is in the
Sergeant deck that has 10 of these cards, 2 each of the 5 different power icons. These have a card buy power of 2, so if multiple players coordinate they can buy a player a very strong card. While
the Sergeant cards aren’t the best cards as you select them blindly and get random power icons I find they are still extremely
valuable throughout the game and each player should buy a couple early on.
This board pic won't upload the right way around! |
One scary thing is if a facehugger card is turned over it immediately
attacks the current player no matter where in the facility it was revealed. If the facehugger is not killed by that player or the
next the facehugged player gains a chestburster card into their discard pile. Eventually when the player draws the chestburster card that character dies horribly and painfully… BUT
they come back as a Xenomorph! Their goal is now to kill the players with cards drawn
from a new deck of Alien cards. It's a cool twist where players killed can come back into the game. Typically this really swerves the power into the favour of the Aliens. I wish there was another mechanic where players killed otherwise could still participate.
Of course there has to be a twist, because it is never
simply just killing Xenomorphs in the Alien universe. No each game you play has
a facility and a set of three goals which alter the game. The box includes 4 facility cards and 12
goals. These are divided along the four movies. The facilities come into play when hazard cards are drawn. These hazards can be minor or major such as the Nostromo self destruct activating. The goals fit with themes in the movies like "They mostly come out at night... mostly" where your goal is to set up sentry guns. I agree with the recommendation in the rule book of playing with goals and facilities in
order according to the movies but you can mix and match as you see fit. If you
are a fanboy or fangirl you are going to love this mechanic as you see which of your friends would survive the movies. Set up and take
down will take a while as there are so many specific cards that only apply to
certain scenarios but I find it makes each play through a very singular
experience. The work is well worth the play payoff.
The player deck is also separated into crews and crew
members. The rules state you should have a 4 crew member deck. Of course if you
are following the movies you don’t have to bother separating the crew members
out of their respective crew decks to save yourself some time in set up and take down. Each
crew currently has 4 crew members, so this is where expansions can definitely come
in to play. Of course if you want you can play with a 4 Ripley crew deck. I find the
optional nature of the game really allows you to streamline your play
experience. If you don’t like certain films leave those cards in the box and
play what you love, or play to how you would have made the movie.
There is a traitor option for the game. It’s like the running theme
in the movies about someone having a weird almost love vibe with the
Xenomorphs. It’s the whole reason Resurrection happens. At the beginning of the game a good alignment card is randomly selected for each player, then one evil alignment card is added to that deck. The cards are shuffled and one given to each player. Good players play as usual but the Evil player tries to undermine the rest, have them all killed so they can have The Company come claim their Xenomorph prize. When your alignment is revealed it adds a card to your deck. The traitor element
doesn’t seem to be designed well for me as the traitor reveals are forced when
a Secrets Revealed card appears. It’s too random and anticlimactic. However there is a rule for blind alignment draws where people only learn their role when forced by the Secrets Revealed card.
But lets go back to speaking of expansions; everything about the game has an air
of future expansions. The empty space in the box, the limited number of crew members, material from the video games and comics, the
Prometheus prequel and Prometheus 2 in the works, and the fact that everyone
knows AVP is a huge thing. While I usually am against AVP I think this game is
engineered well enough to handle it (and it would probably work better than the
traitor option.) Of course the game is compatible with the Marvel Legendary product line. Upper deck also announced that they do have licences for Firefly and Predator. Once these products are out I would like to see an expansion set out for blending Aliens with them. After all there are a host of Aliens Vs crossovers out there. And as fans of the series know Aliens take on characteristics of their hosts, Humans make humanoid Xenomorphs, animals make 4 legged "Runner" Xenomorphs, then there is the Pred-alien. What would a Hulk Alien look like?
I must point out that the game does have a 17+ rating on the
box. If you know the franchise you know why the box has it. If the game strayed
from the violent swearing gore-fest of the movies it wouldn’t be worth that
pile of filler paper in the box. Of course this makes Legendary Encounters
Alien less of a family game. Unless you are okay with facehugging and
chestbursting children while exposing them to harsh language… then have fun.
To sum up Legendary Encounters Alien is pretty much the
gateway game to trying deck building games, I'm actually considering having another go at Marvel Legendary now. I would recommend this game for any
teen to adult fan of the franchise who is up for a cooperative game they will
rarely ever win. Don’t expect to pick up the game and start playing right away.
The cards in the box are packaged so randomly you would think the designers
hated people for buying the game. However once you get past the initial frustration
the Legendary Encounters Alien is a game designed for a fan and will present so
much enjoyment.
Until next time:
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