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Friday, 20 December 2013

Super Munchkin 2 review

Last week I reviewed Super Munchkin; a super fun superhero version of Munchkin. This week I will review the expansion Super Munchkin 2 The Narrow S Cape.

This expansion includes 112 cards. More monsters/villains, more superhero toys, new ways to help yourself and hurt your friends in the tried and true Munchkin way.

The first new thing this expansion introduces are Capes. With all the hype on the box I thought capes would feature more prominently in this expansion but there are only a small handful and the bonuses they provide are standard fare. Some of the names are funny but I was expecting a little more.

The new brain class is introduced and I like it. This class makes it so no foes have special powers or bonuses against the player. A really cool power to have in Munchkin. If you manage to have multiple classes it means that you ignore bonuses monsters have against those classes as well. This class pretty much makes the expansion worth getting.

For the remainder of the cards I got the feeling this expansion was rushed. Basically it comes across as if they made an expansion for the sake of making an expansion. Some cards are very clever and cool but a significant number of cards have a lack of creativity. This expansion could have used some more time on the drawing table.

I do have to say the expansion moved away from the somewhat tasteless humour about the rampant sexism and limited portrayal of women in comics. You won't need to PG up the expansion decks for your kids which is a plus.

So sum up I have to say I'm on the fence with this expansion. The select good cards it contains are amazing but the decks are packed with some really mediocre filler cards. If you really like Super Munchkin and feel the need to complete your collection then go ahead and pick it up. If you like the power of the brain class pick it up. If you are at all iffy about your game buying budget then I say save your money. If you want real variety grab another edition of Munchkin instead because you aren't getting as much bang for your buck with this expansion.

Check back in the new year for more updates. I will be taking the holidays off to spend with family and play testing the games I get this Christmas. I will try to take some time to go through my older posts to add photos and fix all the grammar and spelling errors people have pointed out. I will also be changing titles to make them more search engine friendly.

Enjoy whatever you celebrate and happy New Year!

1 comment:

  1. I know this review is really old, but it is painfully obvious you have not really payed attention to the class you claimed was so good. I was confused at first, too, but after carefully reading the card, and reading the official ruling in the SJG Forums, I found out that the brain class actually only prevents bonuses against the brain class itself, of which there are none (because that would be redundant) . It does not, for example, prevent a "+1 against males". And it's ability to prevent bonuses against your other class, with the Super Munchkin car, is actually already built in to the Super Munchkin card itself. Really, the Brain class is the most useless class in the entire game, as it only has any actual value in blender games, when used in tandem with the Ultra Munchkin card. The only thing good about this expansion are a select few cards, which could easily have been made into a $5 booster pack. This expansion is really not worth it, no matter how fun the base game is.

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