Okay I know I’ve posted quite a bit about Red Dragon Inn, but there is
one more expansion I need to talk about: Red Dragon Inn 4. This is an expansion
that was Kickstarted a while ago. I missed out on the campaign but picked up
the expansion in store. As with the previous editions this follows the same
rules as the first edition so no need to rehash that part of the review.
Red Dragon Inn 4 departs a little from the main series in that it takes
place on a ship. I felt like it missed the boat on a better title (pun intended.)
Red Dragon Boat would have been a better title. It would have been just a touch
more creativity… which this expansion really lacked. I love the high seas idea
which made my disappointment in this expansion just a little greater.
One of the biggest additions to this game is the sea event deck. Random events
happen periodically. At the end of each players turn a counter is removed from
the deck, if there are no counters left flip the event card and it takes effect
immediately. It can be used with any of the previous edition characters and you
do not need characters from this set to use the sea event deck. This deck is
actually hit and miss with players. I found that it really didn’t bring much
more to the game. Even the extreme events like Kraken Attack really didn’t have
as much punch as I had imagined they would. And remembering to advance the sea
deck seems to get forgotten a lot. This could just be personal taste but this
deck just doesn’t feel like it adds all that much to the fun.
As for the characters most fell flat for me. Let me explain with each.
Bryn the Boatswain: Big, tough and deals a
lot of damage. If that seems familiar just look at Gog the Half Ogre. She plays
pretty much the same only without the fun role play. A lot of wasted potential for
this mediocre rehash of a better character. She just needs something.... more... something to define her character a little more. I had high hopes for Bryn to break the mold but she barely fills it. Although I must admit the artwork
is great and there is *some* decent humour on her cards. But that really doesn't make up for the lack of creativity in character design.
Tara the Navigator: For me she is the only truly
interesting character in the box. Tara actually has the feel of the Red Dragon Inn
character style I’m used to. This character makes so much fun of the “Blind
Seer” trope with jokes about her playing darts and other nonsense. She is
packed full of humour and is a blast to play. I like her flair for gambling,
especially her “How about another round” card. Once a round of gambling is over
she restarts a new round but with the first round pot left in. A great card to
play when you know other players have exhausted their gambling cards. If this character type interests you then she makes purchasing this expansion worth while.
To sum up while I love
the Red Dragon Inn series of games Red Dragon Inn 4 just doesn’t live up to my
expectations of the series. The Sea Event deck is rather hit and miss with
players. It doesn’t add a lot to the game but could be fun if you want to
change things up a little. Of the four characters the only one I liked was Tara. I didn’t feel like the rest measured up to the
humour or quality of the rest of the series. As for my recommendations I don’t
really feel like this is a necessary addition to the game. I would only
recommend getting this expansion if you really want to complete your collection
or if your group plays often enough to want more character variety. I would
grab other editions or allies first. In the future I think I would like the company to move back to focusing on more humorous characters of the RPG game tropes and less on the gimics.
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