I played a fantastic board game for Halloween back at
GameALot and that game is Betrayal at House on the Hill. When I saw it was on
the schedule I knew I had to sign up because I had been itching to try it after
the TableTop episodes.
Betrayal at House on the Hill is a horror themed board game.
Players work together to explore a
spooky mansion discovering items, traps, new rooms and omens until the haunt
phase is triggered. At this point a haunt story begins and the players
have new objectives in order to survive the haunt.
I fell in love with the game for so many reasons. The
biggest aspect of the game I love is how the cooperative to betrayer rules work
out. The players are all working together at the start of the game working to
gain items and explore, however when the haunt triggers there is often a
betrayer character. BUT the betrayer is only discovered when the haunt is
triggered. It’s completely random. Because of this random aspect players tend
to be wary during the initial phase of the game; anyone who gathers a large
number of items, or is in close proximity, could be an opponent after the haunt
is triggered. This creates an atmosphere of tension and wariness that fits with
the horror theme.
Another reason I enjoy Betrayal at House on the Hill is
everything is random. There are multiple levels of the board, main floor, upper
floor, and basement. Only the entrances to these floors exist at the beginning.
The board is randomly laid out each game. As players move around the board they
reveal rooms by moving through doors and drawing a random room card. Once the
room card is laid the player checks for any event, item or omen card icons and
draws these cards. Event cards usually require a roll according to a character
skill level in order to avoid damage or gain benefits. Item cards are equipment
that the player can use, drop or trade with other players. Omen cards usually
provide items but as their name suggest they are omens for the haunt. After
drawing an Omen card the player rolls six dice, if that roll is below the
number of omen cards drawn during the game the haunt is triggered.
When a haunt is triggered players consult the rulebook and
use the room and omen combination to determine which haunt to use. The rulebook
will state who the traitor is, often the one who triggered the haunt but it
could be another player based on a certain character ability. There will be two
books, one for the betrayer and another for the remaining players. The betrayer
leaves the room to review their goals and rules while the remaining players do
the same for their version of goals and rules. There are 50 scenarios in the
books that cover a wide range of horror archetypes: Frankenstein’s monster, zombies,
Dracula, or even the house itself. Some scenarios allow for the traitor to
recruit new traitors such as werewolves.
The game ends when either the player goals or the betrayer
goals are met.
Betrayal at House on the Hill isn’t a typical game. The fun
is more in the building of a story with the other players. The goal really isn’t
to collect the most items or be the first to a finish line, it’s more about
working together to achieve and objective. It’s also more about telling a story
and discovering who survives the horror story of the night. I love the
creativity of it.
There are some drawbacks to the game. First off in order to
be fun players really need to enjoy the horror genre. Then there is the
elimination aspect. Characters can be killed off after the haunt begins by
having a player stat drop to the lowest position. This can be disappointing however
the game does move forward quickly after the haunt begins limiting this. Also
players can be killed by simply entering a room, as an example at GameALot our
betrayer entered a room and because of a card effect he died. This made for an
easy escape for the remaining players. He also just so happened to reveal the
exact room the players needed in order to escape and win the game. This leads
me to the problem of the variable difficulty level. Some games scenarios are
too easy to beat while others become impossible. Some players may become upset
if the difficult level didn’t match their expectations. Also some players may
not like being randomly selected as the betrayer.
To sum up while Betrayal at House on the Hill does have
shortcomings due to random difficulty level and sometimes arbitrary deaths of
characters it is still an amazing horror game. The randomness of the game
ensures a high replayability factor. The story telling element really sells the
game for me as it feels like more of an experience rather than just a game. It’s
a game I could go back to time and again just like a favourite horror movie or
book. I would recommend Betrayal at House on the Hill to any horror fan looking
for game that is more about weaving story than about reaching a finish line.
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