I had heard whispers in gaming groups of a game of childhood
fights. Having been in a few schoolyard scraps I needed to find out how this
translated to a game. Today I’m going to review the card game Lunch Money.
I gave this game a try back at GameALot this year. I have to
admit the game did look intriguing. The artwork on the cards is darkly
beautiful. Images of the creators own children coupled with odd quotes really
sell the idea of a schoolyard fight.
Game play is supposed to be quick and dirty as a schoolyard fight should
be. But new players all had an issue with knowing what their cards could do. Card
type is determined by colour and you have to remember the colour scale to
understand your cards. There are also no descriptions on the cards on what
exactly the cards do. Players were constantly referring back to the rules in
order to understand the special abilities or requirements of cards. For
instance certain cards require you to play a “Grab” card first while others are
specialized attacks. This kept bringing players out of the game causing play to grind to a halt. Gameplay would flow considerably faster if more
information was included on the cards.
I managed to have some fun but the theme of the game won’t
be fun for everyone. It’s a bit immature and people sensitive to bullying aren’t
going to be happy with it.
To sum up I don’t recommend the game for two reasons. First
is the theme isn’t fun for everyone and game night shouldn’t be about
triggering childhood trauma memories. My other issue is with the lack of
information on the cards causing players to repeatedly refer to the rules. I
wouldn’t be playing the game often enough to memorize all of the cards and this
completely ruins the flow of the game. If this issue was fixed in a future
edition I could recommend this game to players who survived schoolyard scraps
rather unscathed. I definitely recommend keeping this game away from
kids.
Until next time, save your Lunch Money… er that is game
money, for a game with better card/rule design.
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