If you’ve been reading this blog you know I’m really
enjoying Red Dragon Inn. So of course I’m buying the expansions to the game.
This week I will go over Red Dragon Inn 3: another fun installment of post
adventure fantasy night including drinking, fighting and gambling at the Red
Dragon Inn.
Red Dragon Inn 3 can either be played as an expansion or as
a stand alone game. It includes everything you need so if you really want to
you can jump into the game line with this edition. However I really don’t
recommend that. This is because even though this is the exact same game each of
the characters has different extra mechanic introduced specifically for that
character. While this does make them extremely interesting and fun to play it
can be confusing for a new player, especially one not familiar with the
normalcy of special powers in an RPG setting.
Since I’ve already covered the base game rules in my originalpost on the first installment I’m going to jump right into how the four new
characters are different.
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Wizgille the Tinkerer, a gnomish artificer: by far the strangest character in the box. A number of cards in Wizgille’s deck have a small gear icon in the top left corner. When one of these is played she draws a card from her gear deck. The gear card decides if her gadget used actually works properly. First the card will say if the card takes effect... of course it doesn’t stop there, read down to an “AND” which says how the effect is changed followed by another “AND.” The second “AND” is often just a quote but some cards have multiple effects. The randomness of the character really makes for an interesting game. However I find she is extremely confusing for new players, even if an opponent is playing her. She’s best suited for experienced groups played by a player who really doesn’t care about winning or losing… they just want to have crazy fun.
Of course the drink deck has some different cards. Gamblers
Grog causes a player to gain a whopping 4 alcohol content or they can pay 2 gold
to pass it on to another player. Gnomish inspirational ale causes a player to
gain 2 alcohol but they also get to draw 2 cards to add to their hand. Barroom
brawl causes all players to lose one fortitude. Then there is Monsters attack: this means monsters are attacking the tavern. Every player loses one
alcohol content AND every player who decides to defend the tavern gains 2 gold
but loses 3 fortitude.
To sum up I really like Red Dragon Inn 3. It’s great as a
stand alone game or mixing it up with the other editions so players can change
up characters. However I would only recommend this one for players who are
experienced in the Red Dragon Inn game line. New players are often confused by
the various special player mechanics as they add more rules to the game. Having
said that, if you think you are up for the added rules go right ahead. After
all having the three editions could open you up to a 12 player game of tavern
inn mayhem.
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