There is an old war game on my shelf that is battered and well used. I’m talking about Axis and Allies: Classic from 1984
This game is for up to 5 players. You can play with less, each person taking control of multiple world powers. This game is set in world war two. Russia  has just joined the war and Pearl Harbour  has yet to happen. The Goal is to conquer and hold at least 2 opponent capitals. The game incorporates land, air and naval warfare.
The Axis players are Germany  and Japan Britain , Russia  and the US 
The first player to go will be Russia Russia Russia Russia  keeps the Axis powers divided in their efforts, Japan  fighting on two fronts and Germany Russia 
The second player will be the Germans. This is the strongest player in terms of might. Making this the most desired player. However the German position starts where World War 2 takes a turn for the worse for Germany 
Player three is Britain 
The fourth player is Japan Pearl Harbour  invasion on the first turn or not. Attention will be divided over the Americans across the pacific and the Russians in mainland Asia . There are some British and American holdings nearby that can be invaded.
The last player will be the Americans. This is the wealthiest of players however they are stuck on a completely different continent than the war. Transporting forces into the conflict will be a major concern.
Here is a list of my tactical advice:
Buy infantry. The backbone of any military is the infantry. All the expensive units you have could be easily destroyed without the protection of infantry. Infantry units will win the war for you.
Protect your more expensive units. Keep tanks and bombers away from the front lines. These can travel for a distance and do poorly on defence. Only utilize them for attack and pull them back from the attack zone at the first opportunity. Tanks and bombers are solid gold for attack. They are not worth throwing away in an attempt to defend ever. Save these units for key battles.
Speaking of bombers, don’t waste them on bombing runs. During the actual war bombing runs barely made a dent in production. A bomber is worth 15 production credits whereas they eliminate 1 to 6 credits (average of 3) on a bombing run. The cost to benefit ratio is stupid. Having a bomber shot down attempting to make your opponent not buy 1 more infantry unit does not make sense. Again save bombers for key battles.
Don’t bother with research. Research is expensive and there is only a 1 in 6 chance it would yield anything. Put the money towards units which are more effective in winning the war. Whenever I am successful getting a technology it’s usually something I can’t use like rockets for Japan , or attack submarines for Russia 
If it looks like a territory will likely be lost move antiaircraft out of there. This unit can be captured by your enemy and makes your counterattack more risky. This is especially true if your enemy won’t be using many aircraft.
A single infantry unit can stop an enemy tank blitz. Territories with less strategic value can be defended by a single infantry unit while concentrating your forces in key territories.
Remember you are allies. Taking a hit or softening up a target for an ally to follow up on can win you the war. Just because you aren’t making progress doesn’t mean the war effort isn’t. Liberate your allies’ territories.
Hold Africa . This continent has few units and could be easily conquered by either side if they devote enough effort. It is rich in resource points and can tip the economic scales to either side.
Eliminate your opponent’s navy. The navy is extremely important to moving around the map. Several powers will require a navy in order to be effective in the war effort.
The Axis powers lost the war for two reasons: Pearl Harbour brought the attention of the Americans onto the Japanese and the prolonged war in Russia Russia 
Germans pull back from the Ukraine Russia  will usually happen through Karelia . The lost income will be made up by your invasion into Africa and the Russian gain should be countered by the Japan 
Allied forces should focus on taking out Germany Japan Russia Germany Germany ’s navy preventing them from supporting the invasion of Africa . Britain : Build a large army and navy and Sabre rattle about invading somewhere in northern Europe, Americans do the same but include southern Europe . This forces the German player to build defences all over Europe and blunts their power for invading Russia Europe  take it.
To finish this off, this game does have issues of balance but that fits in with the status of nations in World War 2. There are better designed games out there but this one really works well and is fun to play. It’s a perfectly good way to spend a day with friends, and you will spend a day on this game with epically long turns and set up. I have played numerous games where the board is covered in stalemates or certain territories switch hands every other turn. Eventually someone will have to make a D-Day style all or nothing gamble which will decide the fate of the game.
 
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