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Tales and Legends is a game changing expansion. There are no races or powers. This expansion adds a new rule set. Before the game starts chose one of 6 themes (or mix and match) and shuffle those cards. Each turn after the first a new tales card is drawn. This card changes a game for that turn. These cards vary in effect from "little lore" such as "tremor" which causes each invasion to require one more token, to "tall tales" such as "Ice age" which prevents mountains from being conquered, to the most game changing "lordly legends" such as "handle with care" which causes 2 race tokens to be discarded (elves one) when conquered instead of the usual 1. While I do really like the game changing nature of this expansion it can make the game more confusing for novice players. I suggest only getting this once every player is completely comfortable with the core game. It's fun and definitely increases the challenge factor for Smallworld. I recommend this expansion for veteran players who would like to increase their challenge level.
Smallworld realms is the biggest (and most expensive) expansion to the game. This expansion works with both the regular core Smallworld and the Smallworld Underground game. In fact it includes Tunnel pieces to incorporate the two. This expansion is a scenario set up and map creating dream. It is full of double sided tiles, one side for core Smallworld map art and the other side is Underground art. With these tiles you can decide what the map should look like. There is a book with pre-made scenarios and maps to use or you can create your own. There are 8 miscellaneous tokens such as a rusted throne or a crystal skull which can be assigned some form of significant role in the scenarios. For example: the player who holds the rusted throne receives one victory coin of tribute from each player on their turn. There are victory coin mines which increase a territories value by +1. There are also peaks tiles which are taller than mountains and need +2 units to conquer or chasms which cannot be conquered. This expansion does increase setup time but it also changes the game enough to keep it interesting for your players. I really enjoy this expansion. I recommend Realms to any group who would like some variation to the map or enjoy creating their own scenarios to play through.
To sum up there are quite a few expansions to Smallworld and each has it's merit for players. "Realms" for any group wishing to change up the map and create custom scenarios, "Tales and Legends" for veteran groups looking to increase the challenge level of the game, "Dames" for a handful of interesting new races and powers, "Cursed" for any group looking to add variety to the races and powers in the game, and "Be Not Afraid" for more storage and a host of powers and races to include in your Smallworld.
Check back next week when I review the Edmonton Entertainment and Comic Expo (EECE) or join me as tickets are still available here